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The
Off-Season
We'll
start first with Free Agency. You can bid on players using
our online tools. You get 5 bids per 24 hours, but get unlimited
bids on your own former players. Your bids can either be new bids
for a player who hasn't received an offer yet, or a counter-bid
(must raise either salary or bonuses). Once a player goes 24 hours
without a counter-bid, he is signed to the highest bidder. If that
player is a restricted free agent or franchise/transition player
then his former team has a right to match that top bid.
You
can sign as many players as you want, but must stay under that salary
cap ($127M). If you are currently logged in, you will see a link
to your roster below.
Not currently logged in.
The
college draft will be next. That will be just like the real NFL draft last April, but
you get to pick your own players or trade your own picks. Salaries
for rookie contracts will be determined by slot selected. There
will be a clock to keep picks moving quickly, but you can set up a draft queue ahead
of time and the computer will pick your preferred players if you
are not online when it is your turn.
You
can trade players/picks a well. Keep in mind that if you
trade a player who originally had a signing bonus, that you will
be responsible for a cap hit of his remaining balance.
If
you cut a player with a signing bonus balance, you will also
take a cap hit. You can get some salary cap relief by cutting that
player after our artificial June 1st date, and then you can
take 50% of that cap hit this year and 50% next year (creates dead
money for next year, though).
A player's
AFFL salary cap figure for each season is calculated by:
- Current
season annual salary.
- Prorated
Signing Bonus for the year (total SB divided by length of contract).
- Any
roster bonuses as part of their contract.
Salary
and roster bonuses are not guaranteed money. If you cut a player
today, you don't owe him any future salary or game checks for games
he won't play for you. And roster bonuses are only paid if they
are on your roster at that time. That's life in the NFL without
guaranteed contracts where a player could be cut any time. You DO,
however, need to worry about any signing bonus or other guaranteed
money that is split into future seasons for accounting purposes.
That's your cap hit for moving the player.
Check
out the League
Rules and feel free to ask
questions in the message board or send the commish a PM (Goodell).
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The
Sim Games
Here
is some information on how the custom simulation software is structured. Your feedback is
not only appreciated but encouraged as we shape the league.
The
custom sim application will be called Fanulation, being a hybrid
between fantasy football and simulation applications.
It
will be driven primarily by your skill position players using a
weekly update. If you QB had a great game in real life, then he'll
have better odds of having a good sim game for you.
There
are other players on the field, though, that will impact how good
your QB/RB/WRs move the ball.
Your
offensive line will get an overall grade going into the game (average
of your 5 starters + 1 backup + FB). The strength of your line in
comparison to the opposing defense will alter the odds of your offensive
success. The
defense will get overall grade averages for their Front Seven and
Secondary.
The
sim will figure out what a skill position player "should"
get realistically given all the factors and work the odds for each
play in favor of making that happen.
If
you have a RB who should reasonably get 100 yards with 1 fumble
based upon the information entered, then the sim will stack the
odds in his favor of that for each play. If he gets way ahead of
schedule by breaking a big run early, the odds for breaking another
big run will be reduced after that. There will be random elements,
but it will work toward the ultimate projection for the game by
adjusting the odds accordingly. You just don't know when that production
is going to come, as the game situations develop.
So
the best strategy for building a team for this system would probably
be:
- Build
up your supporting area grades (O-Line, Front 7, Secondary). You
don't need to know which Tackle has the best technique like a
scout, but do want to sign as many As and Bs as you can for your
overall grade average. Past performance and reputation is more
important to those grades here. If you do know your stuff, it
doesn't hurt to get an under-valued player with potential who
may be graded much better in the future as an investment in your
team.
- Approach
skill position player like you would a fantasy pick. What the
player will do THIS year matters much more than what he's done
in the past with the weekly update.
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