OFF-SEASON PRIMER
Posted: Mon Mar 22, 2010 1:01 pm
As we get the off-season going, this will serve as a refresher/reminder for the returning GMs and hopefully valuable for the new GMs getting their feet wet.
Right now the rosters are unfrozen and 2010 off-season underway. Teams currently can:
- Cut players
- Make trades
- Designate franchise/transition tags (deadline FA start 3/26)
- Set compensation levels and tender amounts for Restricted Free Agents (deadline FA start 3/26)
- Free Agency (coming soon later this week)
- Draft (coming later in April)
Treat your sim team like a real team. In reality it's nice to have a strong offensive line as well as tough defense so don't treat your sim team like a fantasy team with just skill position players. Strong lines and defenses help win games, in addition to play makers. You also need depth, as we recognize all real injuries, suspensions, and retirements. Every team will have injuries but the deepest teams have a shot at surviving unfortunate breaks.
The sim game uses real player updates from NFL games each week for skill position players like fantasy football, but also adjusts those in various ways based upon the strength of an offensive versus their sim opponent's defense. If you want to help your RB, make sure he has a good line -- which also helps your QB in addition to some highly graded receivers to take their actual stats to a higher level in the sim with a better supporting cast. Build a stud defense and you can cut down strong games from your opposition.
When you CUT a player, his 2010 (and future years) salary will go off your books. Annual salary is unguaranteed. But if they have a Signing Bonus with SB left that unaccounted for signing bonus balance becomes a cap hit that you can either take all this year or split over 2 years. Roster Bonuses get paid on 6/1, so if you have a guy with a roster bonus and don't want to pay it, either cut or trade them before 6/1. After 6/1, it's on your cap this year no matter what as money you've paid this year. Also on 6/1 you can do unlimited cap hit splits, but I believe the system still under 2 exemptions before 6/1 to split a cap hit.
Be careful splitting cap hits over 2 years. Yeah that helps this year, but can pile up dead money for next year and limit your available funds as you pay millions to guys no longer on your team.
When a player is traded, he also will get a cap hit based upon his SB left. The original signing team is entirely responsible for the signing bonus. For cap accounting, you break up the signing bonus into an annual average over the length of the deal, but once the player is no longer with your team (cut or traded or retired/deceased) you have to account for it entirely either all this year or over 2 years.
So be careful making big free agent bids later with huge signing bonuses, as that becomes a cap hit and makes some players literally untradable. You rarely see a super star traded in the NFL (at least while capped) because of the huge cap hit a huge signing bonus creates.
Designating franchise and transition tags are explained at the bottom of your roster this week until free agency starts. You must designate a tag before FA starts and cannot change later, but if you want to change now you can contact me before we start. Don't tag anybody not worth a top 5 (for franchise) or top 10 (transition) because that becomes a huge salary floor that they'll make at least next year. You can also just CUT a tagged player later if you decide you don't want him and want to remove the tag, but lose all matching rights or possible compensation. You can also do Exclusive franchise tag this year which removes the player from free agency and means he can't shop for any offer-sheets from anyone else, but it will be more expensive to give him a 3-year contract extension at that franchise price versus making him non-exclusive and seeing if he doesn't get any bids to extend his deal.
Although you can, don't cut you UFA or RFA players if you have any interest in re-signing. You get unlimited bids toward your own UFA free agents while other teams are limited to 5 bids per 24 hours for UFAs on other teams. Once you cut a UFA you lose those unlimited bidding rights as home team for that player and basically sever those advantages and ties. You can't bid on your RFA's but must wait til they sign an offer-sheet and can then match the offer to keep the restricted player. If you don't match, you may also get compensation if you set a compensation amount before free agency started (at bottom of roster). Same with tagged players, you can't bid on them but wait til they sign an offer-sheet with another team and then can use your matching rights.
Click on the league name near the goal posts in the header when you are on a league page to visit the league HOME PAGE. There you'll see news of recent transactions. I'll try to fancy the home pages up more this year at some point. But also new this year is a note to (CLAIM) a player who has been cut if they have less than 4 years of experience. Click that claim link next to the player name to see what their existing contract consists of, and if you want to put in a claim on that player click the claim link there. That puts you on the list and after 48 hours I'll move the player to the team who finished lowest in the standings last year (after Week 4 we use current season standings). Only players with 0-3 years experience go through waivers now, but everyone will go through waivers after the late October trading deadline during the season.
The best way to create more cap space is to cut or trade players with little or no Signing Bonus left (cap hit) and a big salary in 2010.
You can also restructure one contract per year. Click on your restructure link on your roster page for more details but essentially moves half of their salary this year to the last year of their deal and adds some signing bonus. So restructuring a deal probably will end their stay in your organization a year early, and also adds signing bonus making it more expensive to get rid of them until near the end of their deal. But clicking that link will tell you who would save you the most in cap space to restructure. A player can only have his deal restructured once.
We don't do trade block messages in the forum like some sim leagues, but you can click a link to post your trade block from your team roster page. You can see recently posted trade blocks in the upper right column. You can also set trade availability notices for players on your team to let others know who is available, and visit a page to show trade availability by position around the league.
We'll get into more free agency details once we get ready for that. I have penciled in Friday 3/26 to start, but we may get to that sooner depending upon if I get all teams filled (some tie-breakers tonight and tomorrow) and we get all teams taking a look at their RFA compensation levels or tags before. If everyone is involved early this week, we can maybe get going a day or two sooner if everybody's ready.
As always, send me a PM if you have a question. This league and NFL salary cap management can be confusing especially if coming from fantasy football. We try to make it more real, but that can also make things challenging. Don't hesitate to ask for any clarification on rules or processes, as well as if you just want some advise as a new GM and unsure about what it takes to build a good team here or manage a cap. Thanks, and let's have a great season.
Right now the rosters are unfrozen and 2010 off-season underway. Teams currently can:
- Cut players
- Make trades
- Designate franchise/transition tags (deadline FA start 3/26)
- Set compensation levels and tender amounts for Restricted Free Agents (deadline FA start 3/26)
- Free Agency (coming soon later this week)
- Draft (coming later in April)
Treat your sim team like a real team. In reality it's nice to have a strong offensive line as well as tough defense so don't treat your sim team like a fantasy team with just skill position players. Strong lines and defenses help win games, in addition to play makers. You also need depth, as we recognize all real injuries, suspensions, and retirements. Every team will have injuries but the deepest teams have a shot at surviving unfortunate breaks.
The sim game uses real player updates from NFL games each week for skill position players like fantasy football, but also adjusts those in various ways based upon the strength of an offensive versus their sim opponent's defense. If you want to help your RB, make sure he has a good line -- which also helps your QB in addition to some highly graded receivers to take their actual stats to a higher level in the sim with a better supporting cast. Build a stud defense and you can cut down strong games from your opposition.
When you CUT a player, his 2010 (and future years) salary will go off your books. Annual salary is unguaranteed. But if they have a Signing Bonus with SB left that unaccounted for signing bonus balance becomes a cap hit that you can either take all this year or split over 2 years. Roster Bonuses get paid on 6/1, so if you have a guy with a roster bonus and don't want to pay it, either cut or trade them before 6/1. After 6/1, it's on your cap this year no matter what as money you've paid this year. Also on 6/1 you can do unlimited cap hit splits, but I believe the system still under 2 exemptions before 6/1 to split a cap hit.
Be careful splitting cap hits over 2 years. Yeah that helps this year, but can pile up dead money for next year and limit your available funds as you pay millions to guys no longer on your team.
When a player is traded, he also will get a cap hit based upon his SB left. The original signing team is entirely responsible for the signing bonus. For cap accounting, you break up the signing bonus into an annual average over the length of the deal, but once the player is no longer with your team (cut or traded or retired/deceased) you have to account for it entirely either all this year or over 2 years.
So be careful making big free agent bids later with huge signing bonuses, as that becomes a cap hit and makes some players literally untradable. You rarely see a super star traded in the NFL (at least while capped) because of the huge cap hit a huge signing bonus creates.
Designating franchise and transition tags are explained at the bottom of your roster this week until free agency starts. You must designate a tag before FA starts and cannot change later, but if you want to change now you can contact me before we start. Don't tag anybody not worth a top 5 (for franchise) or top 10 (transition) because that becomes a huge salary floor that they'll make at least next year. You can also just CUT a tagged player later if you decide you don't want him and want to remove the tag, but lose all matching rights or possible compensation. You can also do Exclusive franchise tag this year which removes the player from free agency and means he can't shop for any offer-sheets from anyone else, but it will be more expensive to give him a 3-year contract extension at that franchise price versus making him non-exclusive and seeing if he doesn't get any bids to extend his deal.
Although you can, don't cut you UFA or RFA players if you have any interest in re-signing. You get unlimited bids toward your own UFA free agents while other teams are limited to 5 bids per 24 hours for UFAs on other teams. Once you cut a UFA you lose those unlimited bidding rights as home team for that player and basically sever those advantages and ties. You can't bid on your RFA's but must wait til they sign an offer-sheet and can then match the offer to keep the restricted player. If you don't match, you may also get compensation if you set a compensation amount before free agency started (at bottom of roster). Same with tagged players, you can't bid on them but wait til they sign an offer-sheet with another team and then can use your matching rights.
Click on the league name near the goal posts in the header when you are on a league page to visit the league HOME PAGE. There you'll see news of recent transactions. I'll try to fancy the home pages up more this year at some point. But also new this year is a note to (CLAIM) a player who has been cut if they have less than 4 years of experience. Click that claim link next to the player name to see what their existing contract consists of, and if you want to put in a claim on that player click the claim link there. That puts you on the list and after 48 hours I'll move the player to the team who finished lowest in the standings last year (after Week 4 we use current season standings). Only players with 0-3 years experience go through waivers now, but everyone will go through waivers after the late October trading deadline during the season.
The best way to create more cap space is to cut or trade players with little or no Signing Bonus left (cap hit) and a big salary in 2010.
You can also restructure one contract per year. Click on your restructure link on your roster page for more details but essentially moves half of their salary this year to the last year of their deal and adds some signing bonus. So restructuring a deal probably will end their stay in your organization a year early, and also adds signing bonus making it more expensive to get rid of them until near the end of their deal. But clicking that link will tell you who would save you the most in cap space to restructure. A player can only have his deal restructured once.
We don't do trade block messages in the forum like some sim leagues, but you can click a link to post your trade block from your team roster page. You can see recently posted trade blocks in the upper right column. You can also set trade availability notices for players on your team to let others know who is available, and visit a page to show trade availability by position around the league.
We'll get into more free agency details once we get ready for that. I have penciled in Friday 3/26 to start, but we may get to that sooner depending upon if I get all teams filled (some tie-breakers tonight and tomorrow) and we get all teams taking a look at their RFA compensation levels or tags before. If everyone is involved early this week, we can maybe get going a day or two sooner if everybody's ready.
As always, send me a PM if you have a question. This league and NFL salary cap management can be confusing especially if coming from fantasy football. We try to make it more real, but that can also make things challenging. Don't hesitate to ask for any clarification on rules or processes, as well as if you just want some advise as a new GM and unsure about what it takes to build a good team here or manage a cap. Thanks, and let's have a great season.