Sim Bugs

Nathan S.
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Joined: Sun Aug 19, 2007 8:29 pm

Sim Bugs

Post by Nathan S. »

http://www.fangm.com/football/game.php?id=15

It has Winslow having 0 catches for 0 yards even though he caught a TD pass and more.

5:10 | 2 and 5 @ 24 (24)... Aaron Rodgers (3-for-4 26 yds | 75%:76) passes complete to Kellen Winslow for 10 yards.
4:38 | 1 and 10 @ 14 (14)... Rodgers throws a 14 yard TOUCHDOWN to Kellen Winslow!
5:43 | 1 and 10 @ 38 (38)... Aaron Rodgers (10-for-13 98 yds | 77%:76) passes complete to Kellen Winslow for 6 yards.
3:05 | 1 and 10 @ 13 (13)... Rodgers throws a 13 yard TOUCHDOWN to Kellen Winslow!


So it should show 4 catches for 43 yards and 2 TDs
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Goodell
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Re: Sim Bugs

Post by Goodell »

Nathan S. wrote:http://www.fangm.com/football/game.php?id=15

It has Winslow having 0 catches for 0 yards even though he caught a TD pass and more.

5:10 | 2 and 5 @ 24 (24)... Aaron Rodgers (3-for-4 26 yds | 75%:76) passes complete to Kellen Winslow for 10 yards.
4:38 | 1 and 10 @ 14 (14)... Rodgers throws a 14 yard TOUCHDOWN to Kellen Winslow!
5:43 | 1 and 10 @ 38 (38)... Aaron Rodgers (10-for-13 98 yds | 77%:76) passes complete to Kellen Winslow for 6 yards.
3:05 | 1 and 10 @ 13 (13)... Rodgers throws a 13 yard TOUCHDOWN to Kellen Winslow!


So it should show 4 catches for 43 yards and 2 TDs
He was listed as both WR and TE on the depth chart and we can't give him twice production so his WR listing put to zero catches but his actual production in the TE spot.

Receptions: Denver - Marshall:8-66yds, Winslow:0-0yds, Royal:3-19yds, Jackson:2-11yards, Winslow:4-43yds, Graham:4-29yards, Slaton:3-41yds, Sproles:5-45yards, Young:0-0yards
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Royce R
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Re: Sim Bugs

Post by Royce R »

In the Ten/Pit game of AFFL big ben only gets credit for 1 TD. On his 2nd TD it says "going for it on 4th down" so doesnt actually show him throwing it.
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Nathan S.
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Re: Sim Bugs

Post by Nathan S. »

Oh, alright I get it.
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Adam S.
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Re: Sim Bugs

Post by Adam S. »

Just wondering if this happens a lot or if something is/was wrong with the sim. In the CFFL KC/BAL week 1 game KC had multiple 0 yards to go? In my mind if you have 0 yards to go shouldn't that mean 1st down?

Examples:

9:12 | 3 and 1 @ 29 (71)... Kansas City needs to call a TIMEOUT (2 left). Justin Fargas runs for 1 yards (2-6yds | 3 ave:3).
8:42 | 4 and 0 @ 30 (70)... Durant Brooks punts the ball 44 yards

5:39 | 2 and 10 @ 3 (97)... Tyler Thigpen (1-for-2 10 yds | 50%:42) passes complete to T.J. Houshmandzadeh for 10 yards.
5:14 | 3 and 0 @ 13 (87)... Larry Johnson runs for -2 yards (2-2yds | 1 ave:1.8).

14:44 | 2 and 10 @ 22 (78)... Tyler Thigpen (6-for-13 58 yds | 46%:42) passes complete to Demetrius Williams for 10 yards.
14:07 | 3 and 0 @ 32 (68)... Justin Fargas runs for 3 yards (3-9yds | 3 ave:3).

13:11 | 3 and 10 @ 35 (65)... Tyler Thigpen (7-for-16 68 yds | 44%:42) passes complete to Anthony Becht for 10 yards.
12:40 | 4 and 0 @ 45 (55)... Going for it on 4th down... Larry Johnson picks up -4 yards.

10:35 | 2 and 10 @ 16 (84)... Tyler Thigpen (8-for-18 78 yds | 44%:42) passes complete to T.J. Houshmandzadeh for 10 yards.
10:06 | 3 and 0 @ 26 (74)... Justin Fargas runs for 3 yards (4-12yds | 3 ave:3).

Also, I'm sure the QB updates were correct for either team in this game. I mean Thigpen didn't play in week one for KC but it shows 8-for-18, not sure why?
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Re: Sim Bugs

Post by Goodell »

Adam S. wrote:Just wondering if this happens a lot or if something is/was wrong with the sim. In the CFFL KC/BAL week 1 game KC had multiple 0 yards to go? In my mind if you have 0 yards to go shouldn't that mean 1st down?

Examples:

9:12 | 3 and 1 @ 29 (71)... Kansas City needs to call a TIMEOUT (2 left). Justin Fargas runs for 1 yards (2-6yds | 3 ave:3).
8:42 | 4 and 0 @ 30 (70)... Durant Brooks punts the ball 44 yards

5:39 | 2 and 10 @ 3 (97)... Tyler Thigpen (1-for-2 10 yds | 50%:42) passes complete to T.J. Houshmandzadeh for 10 yards.
5:14 | 3 and 0 @ 13 (87)... Larry Johnson runs for -2 yards (2-2yds | 1 ave:1.8).

14:44 | 2 and 10 @ 22 (78)... Tyler Thigpen (6-for-13 58 yds | 46%:42) passes complete to Demetrius Williams for 10 yards.
14:07 | 3 and 0 @ 32 (68)... Justin Fargas runs for 3 yards (3-9yds | 3 ave:3).

13:11 | 3 and 10 @ 35 (65)... Tyler Thigpen (7-for-16 68 yds | 44%:42) passes complete to Anthony Becht for 10 yards.
12:40 | 4 and 0 @ 45 (55)... Going for it on 4th down... Larry Johnson picks up -4 yards.

10:35 | 2 and 10 @ 16 (84)... Tyler Thigpen (8-for-18 78 yds | 44%:42) passes complete to T.J. Houshmandzadeh for 10 yards.
10:06 | 3 and 0 @ 26 (74)... Justin Fargas runs for 3 yards (4-12yds | 3 ave:3).

Also, I'm sure the QB updates were correct for either team in this game. I mean Thigpen didn't play in week one for KC but it shows 8-for-18, not sure why?
I was going to switch it to say "inches" to avoid that confusion.

The weekly update are there for everybody to see. If a guy didn't play but COULD and someone wants to start them they get a default update based upon grade.
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Adam S.
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Re: Sim Bugs

Post by Adam S. »

Cool thanks. I figured it was inches....
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Re: Sim Bugs

Post by Joe »

Goodell wrote: The weekly update are there for everybody to see. If a guy didn't play but COULD and someone wants to start them they get a default update based upon grade.

Ok how does Michael Crabtree have 6 catches for 49 yards and an 84 B rating when the guy has yet to step onto an NFL field. I think if were going to use real life suspensions, we should use real life holdouts too. Not really a bug, but its buggin me!
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Re: Sim Bugs

Post by Michael D. »

Joe wrote:
Goodell wrote: The weekly update are there for everybody to see. If a guy didn't play but COULD and someone wants to start them they get a default update based upon grade.

Ok how does Michael Crabtree have 6 catches for 49 yards and an 84 B rating when the guy has yet to step onto an NFL field. I think if were going to use real life suspensions, we should use real life holdouts too. Not really a bug, but its buggin me!
Why would we do that though and penalize a team that has the ability (and willingness) to sign him? He isn't holding out here.
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Re: Sim Bugs

Post by Goodell »

Joe wrote:
Goodell wrote: The weekly update are there for everybody to see. If a guy didn't play but COULD and someone wants to start them they get a default update based upon grade.

Ok how does Michael Crabtree have 6 catches for 49 yards and an 84 B rating when the guy has yet to step onto an NFL field. I think if were going to use real life suspensions, we should use real life holdouts too. Not really a bug, but its buggin me!
The Madden rating would have to be taken up with the Madden guys. Without being on the field, he won't ever get great updates as our default updates are ordinary. If he has great QB play the QB drives a lot and somebody has to catch the QB's completions so he may get more catches than the default if his QB playing well.

We've had holdouts playing before because we allow teams to sign their own sim players to sim contracts if they have cap room and desire to do so. JaMarcus Russell, for example, started games here while still holding out his first year in oakland with default updates - pretty ordinary generic performaces put into the system. So we couldn't change that rule now, but we can talk about in the off-season rules discussions again.

But the way things are here, we might have sim holdouts that play in real life (if a sim team can't fit a draftee in their cap) and we might have sim players on the sim field while the real player holding out because we have sim contracts.
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